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Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study
Chao Zhang1, Pieter van Gorp1, Maxine Derksen1
1Department of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.
Social gamification in occupational health can promote healthy lifestyles. A two-level design with physician coaching improved health for half of participants, but one-way communication limited long-term engagement.
Area of Science:
- Occupational health
- Behavioral science
- Human-computer interaction
Background:
- Social gamification shows promise for promoting healthy lifestyles.
- Occupational settings present unique challenges for gamification design, including fairness and privacy concerns.
- Existing systems often overlook the need for personalized goal-setting and professional guidance.
Purpose of the Study:
- To explore a novel two-level gamification design for occupational health.
- To investigate the impact of personalized goals and physician coaching on lifestyle improvement.
- To assess user engagement and identify design limitations in a real-world occupational setting.
Main Methods:
- A 5-month study involving 53 employees from a Dutch university.
- Implementation of a two-level game design: personal goal achievement and privacy-protected social competition.
- Inclusion of occupational physicians for personalized goal-setting and remote coaching.
Main Results:
- The gamification system improved lifestyles for approximately 50% of participants.
- Participants highly valued the role of occupational physicians in goal setting and coaching.
- One-way communication between employees and physicians hindered long-term user engagement.
Conclusions:
- A hybrid gamification approach combining personal goals with social elements and professional support can positively impact occupational health.
- Personalized goal-setting and physician involvement are crucial for effective lifestyle interventions.
- Future occupational health gamification designs should prioritize two-way communication for sustained engagement and scalability.
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