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A systematized review on diabetes gamification.

Shadi Asadzandi1, Shahram Sedghi1,2, Shoaleh Bigdeli3

  • 1Department of Librarianship and Medical Information Science School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.

Medical Journal of the Islamic Republic of Iran
|April 5, 2021
PubMed
Summary
This summary is machine-generated.

Gamification in diabetes care effectively improves health behaviors across all ages by creating engaging learning environments. This systematic review highlights its impact on physical activity and nutrition for diabetics.

Keywords:
DiabetesEducational gameGamificationSerious gameVideo games

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Area of Science:

  • Health Education
  • Behavioral Science
  • Digital Health

Background:

  • Gamification enhances education, motivation, and engagement.
  • Systematic review of gamification in diabetes management.
  • Focus on improving quality of education and training for diabetics.

Purpose of the Study:

  • To systematically review gamification applications in diabetes.
  • To evaluate the effects of gamification on diabetic populations.
  • To identify common themes and outcomes in diabetes gamification.

Main Methods:

  • Systematic literature search across eight databases.
  • Data management using Endnote.
  • Quality assessment with PRISMA and CASP guidelines.
  • Selection based on predefined inclusion criteria.

Main Results:

  • Physical activity and nutrition are the most frequent focus areas in diabetes gamification.
  • Gamification programs aim to educate, build skills, and improve behavior in diabetics.
  • All reviewed programs were designed for educational and behavioral improvement.

Conclusions:

  • Diabetes gamification can significantly alter health behaviors in all age groups.
  • Gamification fosters an innovative, attractive, and interactive learning environment.
  • It promotes fun and engagement in diabetes self-management and education.