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High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
Published on: December 3, 2013
Akira Kageyama1, Naohisa Sakamoto1
1Graduate School of System Informatics, Kobe University, Kobe, Japan.
We introduce a novel visualization technique for large supercomputer simulations using multiple cameras for in situ recording. This method allows researchers to interactively explore simulation data by navigating through four-dimensional spacetime paths.
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