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Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
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CVRriculum Program Faculty Development Workshop: Outcomes and Suggestions for Improving the Way We Guide Instructors
Eva Peisachovich1, Lora Appel1, Don Sinclair1
1Medical Education and Simulation, York University, Toronto, CAN.
Cureus
|April 7, 2021
Summary
Virtual reality (VR) offers an innovative approach to experiential education in higher education. This pilot study found VR to be an effective and engaging tool for teaching interpersonal skills, paving the way for broader adoption.
Area of Science:
- Educational Technology
- Higher Education Pedagogy
- Immersive Learning Environments
Background:
- Experiential education and student engagement are crucial for attracting and retaining students in higher education.
- Universities must adopt novel technologies beyond traditional methods to enhance learning experiences.
- Immersive technologies like virtual reality (VR) are emerging as powerful tools for educational innovation.
Purpose of the Study:
- To explore the feasibility and effectiveness of integrating virtual reality (VR) into higher education curricula for teaching empathy.
- To assess VR as a pedagogical approach for enhancing experiential learning and interpersonal skill development.
- To lay the groundwork for future faculty development programs focused on VR in education.
Main Methods:
- A pilot study was conducted involving a faculty development workshop on VR integration.
- Five faculty members from a local university participated in the workshop.
- The study focused on embedding VR as a medium for teaching empathy and interpersonal skills.
Main Results:
- The integration of VR into the curriculum was found to be a feasible approach.
- VR provides an engaging learning environment for students.
- The pilot study indicated VR's effectiveness in teaching various interpersonal skills.
Conclusions:
- Virtual reality (VR) presents a viable and effective method for enhancing experiential education in higher education.
- The pilot workshop successfully demonstrated VR's potential for pedagogical applications and faculty training.
- Further development and pan-university implementation of VR-based training programs are recommended.
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