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Gamifying health literacy: how can digital technology optimize patient outcomes in surgery?
Myles T Davaris1, Samantha Bunzli1, Michelle M Dowsey1
1Department of Surgery, University of Melbourne, St Vincent's Hospital, Fitzroy, Victoria, Australia.
Abstract:
The digital age is entrenched in our society, with constant innovation driving change in the way clinicians and patients manage their health concerns. Health literacy is emerging as an important modifiable factor that can affect clinical and patient outcomes, yet traditional forms of patient education have shown mixed results. Digital media and technologies, the concept of gamification as a means to improve patient health literacy, and its potential for misuse will be explored in this review, in the context of a digital, gamified tool that could support patients along their surgical journey.
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