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A skeleton-based approach to analyzing oculomotor behavior when viewing animated characters.

Thibaut Le Naour1, Jean-Pierre Bresciani1

  • 1University of Fribourg, Switzerland.

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Summary

This study introduces a novel method for visualizing viewer gaze patterns on animated characters. It quantifies oculomotor behavior, offering an intuitive tool to compare how individuals observe dynamic gestures.

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Area of Science:

  • Human-Computer Interaction
  • Computer Graphics
  • Cognitive Science

Background:

  • Understanding viewer attention is crucial for animation and interactive systems.
  • Analyzing oculomotor behavior provides insights into cognitive processing of dynamic stimuli.
  • Existing methods may lack intuitive visualization for spatial-temporal gaze patterns.

Purpose of the Study:

  • To develop a new approach for quantifying and visualizing oculomotor behavior.
  • To illustrate gaze distribution and temporal patterns of viewers watching animated characters.
  • To provide an efficient tool for comparing viewer gaze patterns.

Main Methods:

  • Development of a system to quantify and visualize oculomotor behavior.
  • Utilizing 'heat mesh' to display gaze distribution (time spent on body parts).
  • Linking viewer timelines to the heat mesh for integrated analysis.

Main Results:

  • Successful illustration of gaze distribution and temporal patterns.
  • Demonstration of an intuitive overview combining spatial and temporal gaze characteristics.
  • Validation of the system's utility in comparing oculomotor behaviors.

Conclusions:

  • The proposed approach offers an efficient tool for analyzing viewer attention to animated characters.
  • The 'heat mesh' and timeline visualization effectively represent complex gaze data.
  • The system is applicable to both 2D and 3D animated media.