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Controlled processes in human consciousness represent high-alert mental states where individuals deliberately focus their attention on achieving specific goals. Controlled processes can be seen in situations like mastering new technology, where a person might become so absorbed that they ignore surrounding distractions. Such processes involve selective attention, requiring one to concentrate on particular elements of experience while disregarding others. These are governed by executive...
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A serious-gamification blueprint towards a normalized attention.

Saad Alqithami1

  • 1Department of Computer Science, Albaha University, Al Bahah, Saudi Arabia. salqithami@bu.edu.sa.

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This study presents a reference model for designing game-based interventions to improve attention and focus, particularly for attention deficit hyperactivity disorder (ADHD). The model integrates cognitive behavioral therapy principles into serious games for enhanced treatment outcomes.

Keywords:
ADHDAgent-based modelingAttentionCognitive behavioral therapyGame design

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Area of Science:

  • Cognitive Science
  • Neuroscience
  • Game Design

Background:

  • Attention is a critical cognitive skill, with deficits impacting daily functioning and potentially indicating underlying mental health conditions like ADHD.
  • Traditional cognitive behavioral therapies (CBTs) can be volatile and may not always provide sustained attention improvement.
  • Serious games offer a novel approach to therapeutic interventions, particularly for conditions affecting attention.

Purpose of the Study:

  • To introduce a generic reference model for designing game-based treatment methods to enhance attention and focus.
  • To analyze the evolution of serious games for ADHD treatment, considering the limitations of traditional CBT.
  • To provide a roadmap for developing augmented reality treatment games by outlining essential components and processes.

Main Methods:

  • Development of a generic reference model integrating core CBT principles into a modular framework.
  • Analysis of existing serious games design for ADHD treatment.
  • Elaboration of the model's components and processes for creating augmented reality treatment games.

Main Results:

  • The proposed model offers a structured approach to designing serious games for attention enhancement.
  • It facilitates the modular integration of CBT elements into game-based therapeutic environments.
  • The model serves as a foundation for developing innovative augmented reality interventions for attention deficits.

Conclusions:

  • The reference model provides a viable framework for creating effective game-based treatments for attention deficits, including ADHD.
  • Integrating CBT principles into serious games can lead to more engaging and potentially more effective therapeutic strategies.
  • Augmented reality game design, guided by this model, holds promise for future attention training interventions.