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Related Concept Videos

Purposive Learning01:22

Purposive Learning

269
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
269
Cognitive Learning01:21

Cognitive Learning

795
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
795
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

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A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
536
Introduction to Learning01:18

Introduction to Learning

677
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
677
Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device01:30

Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device

228
Surveyors use Global Positioning System (GPS) technology to measure the precise location and elevation of points on Earth. In a recent survey, GPS receivers were used to determine the coordinates and elevations of two park monuments. The process involved careful mission planning, data collection, and correction to ensure accuracy. The survey began with mission planning to identify optimal satellite visibility and minimize Position Dilution of Precision (PDOP). A geodetic control point...
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Learning Disabilities01:25

Learning Disabilities

357
Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
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Breaking out: the turning point in learning using mobile technology.

Julia Bello-Bravo1, Ian Brooks2, Anne Namatsi Lutomia3

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Summary
This summary is machine-generated.

Mobile phones surpassed computers as the primary device for accessing educational YouTube videos globally between 2015 and 2017. This shift highlights the growing importance of mobile-first strategies for digital learning and communication.

Keywords:
History of ICTPublic service learningSAWBOYouTube

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Area of Science:

  • Digital Media Studies
  • Educational Technology
  • Global Information and Communication Technologies (ICT) Trends

Background:

  • YouTube is a widely used digital media platform with extensive research, yet device-access data remains under-quantified.
  • The Scientific Animations Without Borders (SAWBO) channel provides educational content for low-literacy, low-income, and geographically isolated learners worldwide.

Purpose of the Study:

  • To quantify device-type usage for accessing online media on the SAWBO YouTube channel.
  • To identify the historical tipping point when mobile/smartphones became the dominant access device globally and regionally.
  • To understand the implications for mass digital messaging and mobile-based public service learning.

Main Methods:

  • Analysis of access-device data for SAWBO YouTube channel videos from January 2013 to June 2018.
  • Categorization of data into global and regional summaries.
  • Calculation of the tipping point where mobile phone views equaled computer views.

Main Results:

  • Mobile/smartphones surpassed all other ICT devices as the primary access method for SAWBO videos between 2015 and 2017.
  • This tipping point occurred globally and across various regions, indicating a significant shift in user behavior.
  • The study identified specific historical moments for this transition.

Conclusions:

  • The study documents a critical global-historical moment in digital media consumption.
  • Findings have significant implications for mass digital messaging strategies.
  • Results underscore the importance of mobile-first approaches for public service learning in developing areas.