Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

A pilot translational study of neoadjuvant fulvestrant plus abemaciclib in women with advanced low-grade serous carcinoma.

Nature communications·2026
Same author

Multi-Strategy Enhanced White Shark Optimizer for Solving Job Shop Scheduling Problem.

Biomimetics (Basel, Switzerland)·2026
Same author

Decoding the Lymphangioleiomyomatosis (LAM) Niche Microenvironment <i>via</i> Integrative Analysis of Single Cell Multiomics and Spatial Transcriptomics.

The European respiratory journal·2026
Same author

Somatic variant detection in normal tissues from single-cell sequencing data.

bioRxiv : the preprint server for biology·2026
Same author

Hospital Environment-Associated Sources of Mycobacterium abscessus Infection in Transplant Recipients.

JAMA network open·2026
Same author

Long-term follow-up: blinatumomab maintenance after allogeneic hematopoietic cell transplantation for B-lineage acute lymphoblastic leukemia.

Haematologica·2026
Same journal

System-Wide Trust (SWT) Versus Component-Specific Trust (CST) in Multi-Agent Human-Agent Teams: Individual Variability in Trust Bias.

Human factors·2026
Same journal

Driver Adaptation to Partially Automated Driving in Urban Environments: Effects of Repeated Exposure and System Capabilities on Drivers' Trust, Monitoring, and Response.

Human factors·2026
Same journal

Modeling Human Expertise in a Sanding Task.

Human factors·2026
Same journal

Towards Safe and Comfortable Vehicle Control Transitions: A Systematic Review of Takeover Time, Time Budget, and Takeover Outcomes.

Human factors·2026
Same journal

What's in a Name? Implications of AI Roles and Mind Perception for Human-AI Teams.

Human factors·2026
Same journal

Safety Climate and Safety Behavior and Outcomes: A Comprehensive Systematic Review in Healthcare From the Perspective of Staff and Patients.

Human factors·2026
See all related articles

Related Experiment Video

Updated: Nov 8, 2025

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.4K

Task-Oriented and Imitation-Oriented Movements in Virtual Reality Exercise Performance and Design.

Ken Chen1, Karen B Chen1

  • 16798 North Carolina State University, Raleigh, USA.

Human Factors
|April 20, 2021
PubMed
Summary
This summary is machine-generated.

Task-oriented practice in virtual reality exercise (VRE) enhances shoulder movements and muscle activity. Imitation-oriented practice is better for movement consistency, guiding VRE design for specific training goals.

Keywords:
electromyography (EMG)motion trackingpractice and motivationvirtual environment

More Related Videos

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.7K
A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
06:00

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

Published on: May 16, 2025

557

Related Experiment Videos

Last Updated: Nov 8, 2025

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.4K
Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

547.7K
A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
06:00

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients

Published on: May 16, 2025

557

Area of Science:

  • Biomechanics
  • Human-Computer Interaction
  • Virtual Reality Exercise

Background:

  • Limited research compares different virtual reality exercise (VRE) programs.
  • Attributes of VREs, beyond comparison to real-world exercise, require further investigation.

Purpose of the Study:

  • To investigate the influence of game features and practice type on kinematic and muscular performance in VRE.
  • To analyze shoulder kinematics and muscle activation during upper extremity movements in VR.

Main Methods:

  • Thirteen participants performed upper extremity movements in immersive VR.
  • Task-oriented and imitation-oriented movements were executed with varying game features.
  • Shoulder motion (flexion angle) and muscle activity (deltoid, supraspinatus, infraspinatus) were recorded.

Main Results:

  • Practice type significantly affected shoulder complex flexion angle and supraspinatus/infraspinatus muscle activity.
  • Task-oriented practice led to more intensive shoulder movements and muscle efforts.
  • Game features did not show a significant effect on shoulder kinematics or muscle activation.

Conclusions:

  • Task-oriented practice induces greater movement intensity and variation compared to imitation-oriented practice.
  • Imitation-oriented practice may be more suitable for movement learning requiring consistency.
  • Further research on game feature effects is needed for optimizing VRE design.