Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Machine Learning Methods to Personalize Persuasive Strategies in mHealth Interventions That Promote Physical Activity: Scoping Review and Categorization Overview.

Journal of medical Internet research·2024
Same author

Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review.

JMIR serious games·2023
Same author

Just-in-Time Prompts for Running, Walking, and Performing Strength Exercises in the Built Environment: 4-Week Randomized Feasibility Study.

JMIR formative research·2022
Same author

Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study.

JMIR formative research·2022
Same author

Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application: A Feasibility Study.

International journal of environmental research and public health·2021
Same author

Improving Physical Activity Levels in Prevocational Students by Student Participation: Protocol for a Cluster Randomized Controlled Trial.

JMIR research protocols·2021
Same journal

Comparative Effectiveness of AI-Assisted Telerehabilitation, Telerehabilitation, In-Person Care, and Usual Care for Chronic Nonspecific Low Back Pain: Bayesian Network Meta-Analysis.

Journal of medical Internet research·2026
Same journal

Effectiveness of WeChat Public Account Intervention Based on the Information-Motivation-Behavioral Skills Model Among College Students With Internet Addiction: Randomized Controlled Trial.

Journal of medical Internet research·2026
Same journal

Are Traditional Registries Becoming Obsolete in the Modern Digital Health Ecosystem?

Journal of medical Internet research·2026
Same journal

Detecting and Preventing Fraudulent Participation in Qualitative Research: Content Analysis of Two Multisite Studies.

Journal of medical Internet research·2026
Same journal

Patient Perceptions of Artificial Intelligence-Supported Shared Decision-Making in UK Primary Care for Multiple Long-Term Conditions: Qualitative Study.

Journal of medical Internet research·2026
Same journal

Impact of Telemedicine-Enhanced Integrated Management of Gestational Diabetes on Pregnancy Outcomes and Glycemic Control: Real-World Study Using TangMama App.

Journal of medical Internet research·2026
See all related articles

Related Experiment Video

Updated: Nov 8, 2025

Quantified Assessment of Infant's Gross Motor Abilities Using a Multisensor Wearable
09:24

Quantified Assessment of Infant's Gross Motor Abilities Using a Multisensor Wearable

Published on: May 17, 2024

1.8K

Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach.

Annette Brons1,2, Antoine de Schipper3, Svetlana Mironcika4

  • 1Digital Life Center, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.

Journal of Medical Internet Research
|April 22, 2021
PubMed
Summary
This summary is machine-generated.

Sensor-augmented toys effectively predict elementary school children's fine motor skills, outperforming traditional methods. Game type and data type are key to accurate assessment, not the machine learning classifier or difficulty level.

Keywords:
Movement ABC (MABC)childrenfine motor functiongamegamificationmachine learningmotor developmentmotor functionmotor skill assessmentmotor skillsmovement assessmentplayfultoys

More Related Videos

An Objective and Child-friendly Assessment of Arm Function by Using a 3-D Sensor
07:25

An Objective and Child-friendly Assessment of Arm Function by Using a 3-D Sensor

Published on: February 12, 2018

7.1K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

5.2K

Related Experiment Videos

Last Updated: Nov 8, 2025

Quantified Assessment of Infant's Gross Motor Abilities Using a Multisensor Wearable
09:24

Quantified Assessment of Infant's Gross Motor Abilities Using a Multisensor Wearable

Published on: May 17, 2024

1.8K
An Objective and Child-friendly Assessment of Arm Function by Using a 3-D Sensor
07:25

An Objective and Child-friendly Assessment of Arm Function by Using a 3-D Sensor

Published on: February 12, 2018

7.1K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

5.2K

Area of Science:

  • Pediatric assessment
  • Motor development
  • Human-computer interaction

Background:

  • 5%-10% of elementary students exhibit delayed fine motor skills.
  • Current assessment tools are time-consuming and lack child engagement.
  • Sensor-augmented toys and machine learning offer potential solutions.

Purpose of the Study:

  • To evaluate sensor-augmented toys for assessing children's fine motor skills.
  • To predict outcomes of the Movement Assessment Battery for Children Second Edition (fine MABC-2).
  • To analyze the impact of game type, data type, and difficulty on prediction accuracy.

Main Methods:

  • 95 elementary school children (mean age 7.8 years) used the Futuro Cube toy.
  • Children played two games ('roadrunner' for speed, 'maze' for precision) with varying difficulty levels.
  • Four machine learning classifiers (KNN, LR, DT, SVM) analyzed sensor and game data to predict fine MABC-2 scores.

Main Results:

  • The Decision Tree (DT) classifier achieved the highest accuracy (0.76) using sensor and game data from the 'roadrunner' game (easiest and hardest levels).
  • Game type significantly influenced accuracy across all classifiers (P<.05).
  • Classifier type and difficulty level had less impact on prediction accuracy.

Conclusions:

  • Sensor-augmented toys provide an efficient method for predicting fine motor skill scores in elementary school children.
  • Game type (speed vs. precision) and data type are more critical than classifier choice or difficulty level for accurate assessment.
  • This technology offers a more engaging and potentially scalable approach to fine motor skill evaluation.