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Grasping of Real-World Objects Is Not Biased by Ensemble Perception
Annabel Wing-Yan Fan1, Lin Lawrence Guo1, Adam Frost1
1Department of Psychology, University of Toronto Scarborough, Toronto, ON, Canada.
Frontiers in Psychology
|April 29, 2021
Summary
Ensemble perception, which averages visual object features, does not bias motor actions like grasping. Even when object orientation is unconstrained, visually guided behaviors remain accurate, unaffected by surrounding visual averages.
Area of Science:
- Cognitive Neuroscience
- Motor Control
- Visual Perception
Background:
- The visual system creates summary representations of objects, influencing individual object perception.
- Motor behavior typically relies on precise object dimensions and resists perceptual biases.
- The role of ensemble perception in guiding actions, especially with unconstrained dimensions, is less understood.
Purpose of the Study:
- To investigate if ensemble statistics of surrounding objects influence grip aperture and orientation during reaching-to-grasp tasks.
- To determine if visuomotor behavior is biased by ensemble representations when a target's orientation is not explicitly defined.
Main Methods:
- Participants reached-to-grasp a central target surrounded by an ensemble display.
- Grip aperture and orientation were measured during the grasping action.
- Manual estimations of ensemble size and orientation were collected.
- Support vector machine classification was used on kinematic and electromyography data.
Main Results:
- Grasping actions (grip aperture and orientation) were not biased by the ensemble statistics of surrounding objects.
- Participants could accurately perceive and estimate the average size and orientation of the ensemble.
- Machine learning models could classify ensemble statistics from perceptual data but not from grasping data.
Conclusions:
- Visually guided grasping behavior is robust and not influenced by ensemble perception, even with unconstrained dimensions.
- Ensemble representations do not bias motor actions toward the average, maintaining accurate interaction with real-world objects.
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