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Contextualized game-based intervention for digital literacy for the Pacific Islands
Pritika Reddy1, Kaylash Chaudhary2, Bibhya Sharma2
1Department of Computing Science and Information Systems, Fiji National University, Suva, Fiji.
This study introduces a new online digital literacy intervention program (DLIP) that is reliable and moderately effective. The program enhances six core digital literacies through engaging, game-based modules, offering global applicability.
Area of Science:
- Education Technology
- Digital Literacy Studies
- Human-Computer Interaction
Background:
- Digital literacy is a critical global challenge in the digital age.
- Existing digital literacy scales are numerous, but intervention programs are scarce.
- This research addresses the need for effective digital literacy intervention programs.
Purpose of the Study:
- To design, validate, and assess the effectiveness of a new online modulated digital literacy intervention program (DLIP).
- To establish digital literacy as a universal framework encompassing media, information, technology, computer, visual, and communication literacy.
- To enhance user engagement and satisfaction through game-based learning modules.
Main Methods:
- Developed DLIP with six online modules, each targeting a specific literacy.
- Employed game-based learning principles for user engagement.
- Assessed reliability using Kuder-Richardson 20 (KR-20), construct validity via Spearman's correlation, and effectiveness with Cohen's d test.
Main Results:
- The DLIP demonstrated high reliability with a KR-20 value of 0.86.
- Construct validity was confirmed, with all Spearman's correlation values exceeding 0.3.
- The intervention was found to be moderately effective, indicated by Cohen's d test results.
Conclusions:
- The developed DLIP is a reliable, valid, and moderately effective digital literacy intervention.
- The program's design, incorporating six literacies and game-based learning, is suitable for diverse users.
- Despite its development for the Pacific Islands, DLIP possesses significant global applicability for improving digital competencies.
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