Related Experiment Video
Updated: Nov 7, 2025

07:09
Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
12.9K
Social bodies in virtual worlds: Intercorporeality in Esports
1Department of Sports Science and Clinical Biomechanics (Research Unit: Movement, Culture and Society / MoCS), University of Southern Denmark, Campusvej 55, 5230 Odense M, Denmark.
Summary
Esports players
Area of Science:
- Sociology
- Human-Computer Interaction
- Embodied Cognition
Background:
- Virtual worlds increasingly mediate social interactions.
- Concerns exist regarding the lack of embodied social understanding in virtual environments.
- Esports offer a unique context to study virtual social interaction.
Purpose of the Study:
- To investigate embodied social understanding in esports.
- To examine player interactions in virtual environments.
- To challenge the dichotomy between virtuality and embodied cognition.
Main Methods:
- Qualitative research methodologies.
- Phenomenological approach.
- Analysis of player experiences in Counter Strike: Global Offensive and League of Legends.
Main Results:
- Esports interactions rely on intercorporeality: a reciprocity of bodily intentionality.
- Intercorporeality is crucial during gameplay, particularly during feinting.
- Embodied social understanding is present in virtual esports environments.
Conclusions:
- The division between virtuality and embodied social understanding is not absolute.
- Esports demonstrate the fluidity of embodied experiences in virtual spaces.
- Further research into embodied sociality in diverse virtual formats is warranted.
Related Concept Videos
Social Foundations of Self I: Play and Game
58
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
58
Social Foundations of Self IV: Self in Digital Communication
64
Since the early 2000s, computer-mediated communication (CMC) has grown rapidly, playing a crucial role in self-development. A key distinction between CMC and real-life interactions is the lack of a physically present partner. This absence makes non-verbal cues such as facial expressions, body language, and paralinguistic signals unavailable in CMC platforms like email, instant messaging, or social media. The lack of these cues can create ambiguity and complicate how feedback is interpreted.The...
64
Virtual Work for a System of Connected Rigid Bodies
539
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
Next,...
539
Composite Bodies
1.2K
A composite body is a body made up of multiple parts, connected to form a larger, unified object. Each part has its own weight and center of gravity, which must be considered to determine the center of gravity of the composite body. In cases where the density or specific weight is constant, the center of gravity coincides with the centroid.
Composite bodies have widespread applications in mechanical engineering, from automobiles to aircraft to rockets. For example, an automobile wheel comprises...
Composite bodies have widespread applications in mechanical engineering, from automobiles to aircraft to rockets. For example, an automobile wheel comprises...
1.2K
Virtual Work
1.1K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.1K
Social Foundations of Self II: The Generalized Other
83
According to George Herbert Mead, as children progress beyond the game stage, they develop a more comprehensive understanding of societal rules and norms. This cognitive and social development enables them to internalize the expectations of the broader community, refining their ability to regulate behavior.Consistent participation in organized activities is crucial in helping children recognize that their actions are not isolated but contribute to a more significant, interconnected group...
83

