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Updated: Nov 6, 2025

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
19.2K
Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study
Johanna E Tran1,2, Christopher A Fowler3,4, Jemy Delikat3
1Physical Medicine and Rehabilitation Service, James A Haley Veterans' Hospital, Tampa, FL, United States.
JMIR Research Protocols
|May 10, 2021
Summary
This pilot study explores virtual reality (VR) for stroke rehabilitation, assessing its feasibility, tolerability, and potential for improving motor function and reducing pain in inpatients. Findings will inform larger trials on VR
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Virtual Reality (VR) is an emerging technology in stroke rehabilitation.
- VR interventions enhance motor, cognitive, and psychological recovery in stroke patients.
- VR shows noninferiority to traditional therapies for stroke rehabilitation.
Purpose of the Study:
- Determine the feasibility and tolerability of a therapeutic VR platform in inpatient stroke rehabilitation.
- Estimate the clinical efficacy of VR for pain distraction and upper extremity exercise post-stroke.
- Assess VR's potential for improving upper extremity neurologic recovery and hand dexterity.
Main Methods:
- Pilot study in a Comprehensive Integrated Inpatient Rehabilitation Program.
- Qualitative interviews with 10 clinical staff members.
- Prospective within-subject pretest-posttest design with 10 veteran inpatients.
- Utilized bedside VR with pain distraction and upper extremity exercise apps.
- Analyzed clinician interviews qualitatively and calculated Cohen's d effect sizes for clinical outcomes.
Main Results:
- Study selected for funding and received IRB approval in late 2020.
- Data collection commencement is pending the lifting of a COVID-19 research moratorium.
- No patient outcome data is available yet due to COVID-19 related delays.
Conclusions:
- A large multi-site clinical trial is the next step, incorporating lessons learned from this pilot study.
- VR in patient rooms can provide supplemental therapy and potentially reduce clinician burden.
- VR offers a pathway for seamless transition from inpatient rehabilitation to home-based practice.
Keywords:
feasibilityimmersive virtual realitypilotrecoverystrokeupper extremityveteransveterans affairs
