Pilot Randomized Controlled Trial of Virtual Reality vs. Standard-of-Care During Pediatric Laceration Repair

Ran D Goldman1,2, Amir Behboudi3

  • 1The Pediatric Research in Emergency Therapeutics (PRETx) Program, Division of Pediatric Emergency Medicine, Department of Pediatrics, University of British Columbia, Vancouver, Canada.

Insights

Virtual reality (VR) effectively reduced anxiety and pain in pediatric patients undergoing laceration repair. Children preferred the VR experience over standard care, suggesting its utility as an additional pain management tool.

Area of Science:

  • Pediatric Emergency Medicine
  • Medical Technology
  • Pain Management

Background:

  • Virtual Reality (VR) is an emerging immersive technology with documented benefits for reducing anxiety and pain in pediatric hospital settings.
  • This study aimed to compare VR with standard of care (SOC) for pain and anxiety management in children undergoing laceration repair in a pediatric Emergency Department (ED).

Observation:

  • A prospective randomized controlled trial was conducted in a tertiary pediatric ED involving children aged 6-16 years undergoing laceration repair.
  • The intervention group used low-cost VR goggles with a roller coaster application, while the control group received SOC.
  • Demographic and procedural characteristics were similar between the VR and SOC groups.

Findings:

  • Post-procedure pain and anxiety scores were low and comparable between the VR and SOC groups.
  • Children in the VR group rated their experience more positively than those in the SOC group (p=0.01).
  • The low-cost VR system was found to be comparable to SOC in terms of comfort and was more enjoyable for children.

Implications:

  • Virtual reality may serve as a valuable adjunctive tool for emergency department providers to manage pain and anxiety in children during laceration repairs.
  • The positive reception by children suggests VR's potential for improving patient experience in procedural settings.
  • Further research could explore the integration of VR into routine pediatric procedural care.

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