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Divided Voxels: An efficient algorithm for interactive cutting of deformable objects.

Di Qi1, Nicholas Milef2, Suvranu De1

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|May 24, 2021
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Summary
This summary is machine-generated.

This study introduces a novel voxel-based operator for dynamic topological updates in deformable object simulation. This method efficiently handles interactive cutting without generating ill-shaped elements or requiring pre-computed patterns.

Keywords:
Deformable objectsInteractive cuttingProgressive cuttingTopological operatorVoxel-based

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Area of Science:

  • Computer Graphics
  • Computational Physics

Background:

  • Simulating progressive interactive cutting of deformable objects requires efficient algorithms for dynamic topological updates.
  • Existing mesh-based methods often produce ill-shaped elements, while voxel grid methods need extra cut surfaces or look-up tables.

Purpose of the Study:

  • To propose a novel voxel-based topological operator for efficient and dynamic cutting of deformable objects.
  • To overcome the limitations of existing mesh and voxel-based cutting techniques.

Main Methods:

  • Introduced a novel voxel-based topological operator named 'divide'.
  • The 'divide' operator splits a voxel into two, dynamically distributing its elements to maintain connectivity.
  • Ensures continuity of the cut by generating new connectivity between adjacent divided voxels.

Main Results:

  • The proposed method directly generates cut surfaces on-the-fly from divided voxels.
  • Maintains correspondence between the cut surface and simulation voxels without additional effort.
  • Demonstrated efficiency through several example problems and comparisons with existing approaches.

Conclusions:

  • The novel voxel-based 'divide' operator provides an efficient solution for dynamic topological updates in deformable object cutting simulations.
  • This approach eliminates the need for ill-shaped element generation or pre-computed cutting patterns.
  • Offers a robust method for on-the-fly cut surface generation and simulation voxel correspondence.