Related Experiment Video
Updated: Nov 4, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different
Evan T Smith1, Bhargavi Bhaskar1, Alex Hinerman1
1Center for Vital Longevity, The University of Texas at Dallas, Dallas, TX, United States.
Abstract:
[This corrects the article DOI: 10.3389/fpsyg.2020.00786.].
More Related Videos
06:17Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
Published on: January 26, 2024
08:05Measuring Statistical Learning Across Modalities and Domains in School-Aged Children Via an Online Platform and Neuroimaging Techniques
Published on: June 30, 2020
Related Concept Videos
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Social Foundations of Self I: Play and Game
Cognitivism
Previously dominated by behaviorism, which prioritized observable behaviors and largely ignored mental processes, psychology transformed in the 1950s. Cognitive psychologists argue that understanding how we think and process...
Revisionist Views of Adolescent and Adult Cognition