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The use of virtual reality in children undergoing vascular access procedures: a systematic review and meta-analysis
T Saliba1, D Schmartz2, J-F Fils3
1, Brussels, Belgium. thomas.saliba@ulb.be.
Insights
Virtual reality (VR) significantly reduces pain and fear during vascular access procedures in children aged 4-12. This meta-analysis provides evidence for VR
Area of Science:
- Pediatric Anesthesiology
- Medical Technology Integration
- Pain Management Innovations
Background:
- Venous access procedures are a common source of significant pain and fear for pediatric patients and their families.
- Virtual reality (VR) has emerged as a promising tool for procedural support across various medical interventions.
- The efficacy of VR in mitigating pediatric procedural pain and anxiety requires systematic evaluation.
Purpose of the Study:
- To conduct a meta-analysis assessing the impact of virtual reality on pain and fear during vascular access procedures in children aged 4 to 12 years.
- To synthesize evidence from existing studies to quantify the effect of VR interventions on primary (pain) and secondary (fear/anxiety) outcomes.
- To evaluate the quality of included studies using the Jadad scale and Delphi List.
Main Methods:
- A comprehensive literature search was performed across multiple databases (Sciencedirect, Springerlink, CENTRAL, Pubmed, PMC) from December 20-26, 2020.
- Included studies compared VR interventions against standard care for vascular access in children aged 4-12.
- Meta-analysis was conducted to calculate standardized mean differences (SMD) for pain and fear/anxiety, with heterogeneity assessed.
Main Results:
- The meta-analysis included 9 studies (10 study instances) with 930 participants for pain outcomes and 648 participants for fear/anxiety outcomes.
- Virtual reality significantly reduced pain (SMD 2.54, p=0.038) and fear/anxiety (SMD 0.89, p=0.017) compared to standard care.
- Significant heterogeneity was observed across studies for both pain and fear/anxiety outcomes.
Conclusions:
- This meta-analysis provides weak to moderate evidence supporting the use of virtual reality for reducing pain and fear in pediatric vascular access procedures.
- Despite large effect sizes, significant heterogeneity necessitates cautious interpretation of the findings.
- Further research with larger sample sizes and age stratification is recommended to strengthen the evidence base for VR in pediatric procedural care.
Abstract:
Venous access procedures are painful and feared by children and their parents. Virtual reality has become increasingly prominent and has been shown to be effective in various procedures. The aim of this meta-analysis was to examine virtual reality's effect on pain and fear in children from 4 to 12 in the context of vascular access. From the 20th to the 26th December 2020, we searched Sciencedirect, Springerlink, CENTRAL, Pubmed and PMC. Studies using virtual reality versus a control in vascular access for children were included in a meta-analysis to evaluate the effect of virtual reality regarding pain as a primary and fear/anxiety as a secondary endpoint during the procedures. The Jadad scale and Delphi List were used to assess study quality. 20,894 citations were identified, 9 met our inclusion criteria. One publication was conducted in two different situations and was thus considered as 2 studies. Compared to standard of care, virtual reality significantly reduced pain (10 studies, 930 participants: standardized mean difference [SMD] 2.54, 95%CI 0.14-4.93, p = 0.038), and fear/anxiety (6 studies, 648 participants: SMD 0.89, 95%Cl 0.16-1.63, p = 0.017). For both parameters, we found significant heterogeneity between studies. This is the first meta-analysis to look at the use virtual reality in young children undergoing vascular access procedures, providing weak to moderate evidence for its use. Although large effect sizes provide evidence for a positive effect of virtual reality in reducing pain and fear, there is significant heterogeneity between studies. More research with larger groups and age stratification is required.
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