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User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based

Ali Darzi1, Sean M McCrea2, Domen Novak1

  • 1Department of Electrical and Computer Engineering, University of Wyoming, Laramie, WY, United States.

JMIR Serious Games
|May 31, 2021
PubMed
Summary
This summary is machine-generated.

This study found that using physiological measurements in affective exergames did not improve user experience compared to other dynamic difficulty adjustment methods. Developing more accurate difficulty adjustments, rather than relying on physiological data, is key for better player engagement.

Keywords:
affective computingdynamic difficulty adaptationexergamespersonality characteristicsphysiological measurementspsychophysiologytask performance

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Area of Science:

  • Human-Computer Interaction
  • Game Design
  • Affective Computing

Background:

  • Affective exergames dynamically adjust difficulty to match user state.
  • Physiological measurements offer insights into player psychology but require extra sensors.
  • Few studies compare physiological-based dynamic difficulty adjustment (DDA) with performance-based or manual DDA.

Purpose of the Study:

  • To compare five DDA methods in an affective exergame: manual, random, performance-based, personality-performance-based, and physiology-personality-performance-based (all-data).

Main Methods:

  • Fifty participants played an exergame (Pong) for 18 minutes, with difficulty adjusted every 2 minutes.
  • Five DDA methods were applied to adjust ball speed and paddle size.
  • Physiological responses were recorded, and players self-reported difficulty preferences; post-game surveys assessed user experience.

Main Results:

  • The all-data method showed the highest accuracy in adjusting difficulty parameters.
  • No significant differences in intrinsic motivation or flow experience were found across DDA methods.
  • Accuracy of difficulty adjustments correlated with player enjoyment and perceived pressure.

Conclusions:

  • Current evidence does not support using physiological measurements for improved user experience in affective exergames.
  • The accuracy of difficulty adjustments, not the inclusion of physiological data, is linked to user experience.
  • Further research should focus on developing more effective DDA algorithms for exergames.