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Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological

Ali Darzi1, Domen Novak1

  • 1Department of Electrical and Computer Engineering, University of Wyoming, 1000 E University Ave., Laramie, WY 82071, United States of America.

International Journal of Human-Computer Studies
|June 7, 2021
PubMed
Summary
This summary is machine-generated.

This study explores adapting game difficulty using physiological responses to better match player abilities. While not showing clear benefits yet, it proves real-time, affect-based adaptation is technically feasible.

Keywords:
Affective computingcompetitiondynamic difficulty adaptationpattern recognitionphysiological linkagephysiological measurements

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Area of Science:

  • Human-Computer Interaction
  • Affective Computing
  • Physiological Computing

Background:

  • Dynamic task difficulty adaptation is crucial for competitive and cooperative scenarios.
  • Current methods rely on performance, neglecting user-specific factors like workload and affect.
  • Physiological linkage offers a novel approach to infer user states for adaptation.

Purpose of the Study:

  • To investigate automated affect recognition using physiological linkage for dynamic task difficulty adaptation.
  • To develop and evaluate classification algorithms for inferring user states from physiological data.
  • To demonstrate the feasibility of real-time, physiology-based difficulty adaptation in a competitive game.

Main Methods:

  • An open-loop study involving 16 pairs playing a competitive game, measuring 5 physiological responses (respiration, skin conductance, ECG, 2 facial EMGs).
  • Development of classification algorithms using physiological and performance data to predict self-reported variables (enjoyment, valence, arousal, perceived difficulty).
  • A proof-of-concept closed-loop study to dynamically adapt game difficulty based on the developed classifiers.

Main Results:

  • Highest classification accuracies were achieved for perceived difficulty (84.3% for 2-class, 60.5% for 3-class).
  • The study demonstrated the technical feasibility of real-time, physiology-based difficulty adaptation.
  • The closed-loop study did not find clear advantages for physiology-based adaptation over other methods.

Conclusions:

  • Physiology-based affect recognition is a viable method for inferring user states in interactive scenarios.
  • Real-time adaptation of task difficulty based on physiological linkage is technically feasible.
  • Further research can leverage this approach to enhance user experience in various multi-user settings.