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Home-based virtual reality for chronic pain: protocol for an NIH-supported randomised-controlled trial.
Brandon Birckhead1, Sam Eberlein1, Genie Alvarez1
1Department of Medicine, Cedars-Sinai Medical Center, Los Angeles, California, USA.
This study investigates virtual reality (VR) for chronic lower back pain (cLBP). Three VR interventions will be tested to find safe, non-pharmacological, home-based pain management solutions.
Area of Science:
- Digital therapeutics and pain management.
- Investigating virtual reality (VR) as a non-pharmacological intervention for chronic pain.
- Exploring novel treatments for chronic lower back pain (cLBP).
Background:
- Chronic pain, particularly cLBP, presents a significant health burden.
- There is a need for safe, home-based, non-pharmacological pain management strategies.
- Virtual reality (VR) shows promise for acute pain, but its efficacy in chronic pain requires further study.
Purpose of the Study:
- To evaluate the effectiveness of three distinct VR interventions for patients with cLBP.
- To assess VR's potential as a safe and accessible home-based treatment for chronic pain.
- To identify predictors of VR efficacy in managing cLBP.
Main Methods:
- A randomized trial involving 360 patients with cLBP.
- Comparison of skills-based VR, distraction-based VR, and sham VR interventions over 12 weeks.
- Outcomes measured via patient-reported data (REDCap), wearable sensors (Fitbit), and electronic health records.
Main Results:
- Primary outcome: NIH Patient-Reported Outcomes Measurement Information System (PROMIS) Pain Interference scale.
- Secondary outcomes include PROMIS Anxiety, PROMIS Sleep Disturbance, and opioid prescription data.
- Subgroup analyses will examine patient-level predictors of VR effectiveness.
Conclusions:
- The NIH BACPAC VR trial protocol is established to rigorously evaluate VR for cLBP.
- Findings will contribute to understanding VR's role in non-pharmacological chronic pain management.
- Results will be disseminated via peer-reviewed publication.
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