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Related Concept Videos

Models of Health Promotion and Illness Prevention II01:18

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The person's health status fluctuates continually, varying from being in good health to becoming ill and returning to being healthy. To understand the concept of illness prevention, there are two models. First, the health-illness continuum model is a graphic representation of an individual's wellness. It states that a person is considered healthy in the absence of physical disease and the presence of good emotional health.
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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Health promotion allows a person to control the determinants of health, resulting in an improved health status. It enhances the quality of life and reduces premature deaths. Health promotion and illness prevention programs help people make beneficial choices to reduce the risk of disease and disabilities. There are three health promotion and illness prevention levels: primary, secondary, and tertiary prevention.
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Measuring Engagement of Spectators of Social Digital Games
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Embedded Game Design as a Method for Addressing Social Determinants of Health.

Melissa Gilliam1, Patrick Jagoda2, Ian Bryce Jones3

  • 1Department of Obstetrics and Gynecology, University of Chicago, Chicago, IL, USA.

American Journal of Sexuality Education
|June 18, 2021
PubMed
Summary
This summary is machine-generated.

This study developed "The Test," a mobile game to encourage HIV testing in young men who have sex with men (YMSM). Embedded design promotes engagement and influences intentions by integrating information holistically.

Keywords:
African American young men who have sex with menGame-based interventionembedded designmobile gamesocial determinants of healthsocial-ecological model

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Area of Science:

  • Health Communication
  • Behavioral Science
  • Game Design

Background:

  • Mobile games can be effective tools for health promotion.
  • Young men who have sex with men (YMSM) are a key population for HIV prevention efforts.
  • Traditional educational games may lack engagement; novel approaches are needed.

Purpose of the Study:

  • To describe the design, development, and evaluation of "The Test," a mobile game prototype.
  • To promote HIV testing among YMSM by influencing motivations and behavioral intentions.
  • To explore the efficacy of embedded design in health-related mobile games.

Main Methods:

  • Utilized embedded design principles, integrating on-message and nonfocal content.
  • Focused on a holistic, ecological approach aligning with the social-ecological model.
  • Designed and evaluated a theory-based mobile game prototype.

Main Results:

  • The game "The Test" was successfully designed and developed.
  • Embedded design aimed for approachability and engagement.
  • Challenges include measuring distal effects of embedded content.

Conclusions:

  • Embedded design offers a holistic approach to health promotion games.
  • "The Test" prototype demonstrates a novel strategy for promoting HIV testing.
  • Further evaluation is needed to assess the long-term impact and efficacy.