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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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EEG in game user analysis: A framework for expertise classification during gameplay.

Tehmina Hafeez1, Sanay Muhammad Umar Saeed1, Aamir Arsalan1

  • 1Department of Computer Engineering, University of Engineering and Technology, Taxila, Pakistan.

Plos One
|June 18, 2021
PubMed
Summary

This study identifies key brain activity differences between novice and expert video gamers using electroencephalography (EEG). Specific EEG channels accurately predict player expertise, enhancing game design and player experience.

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Area of Science:

  • Neuroscience
  • Human-Computer Interaction
  • Cognitive Science

Background:

  • Video games are culturally pervasive, with research focusing on cognitive aspects to optimize gaming experiences and design.
  • Understanding player cognitive states, like expertise level, is crucial for personalized gaming and improved game development.

Purpose of the Study:

  • To develop and validate a framework for classifying video game player expertise levels using wearable electroencephalography (EEG).
  • To identify significant EEG channels and features that differentiate between novice and expert players.
  • To evaluate the effectiveness of machine learning classifiers for expertise level prediction.

Main Methods:

  • A wearable electroencephalography (EEG) headset (Emotiv EPOC) was used to record brain activity from video game players.
  • Frequency domain features were extracted from EEG signals, followed by a systematic channel reduction using correlation-based attribute evaluation.
  • Identified significant EEG channels (AF3, P7) and employed K-nearest neighbor (KNN) classifier for expertise level classification.

Main Results:

  • A channel reduction method identified AF3 and P7 as the most significant EEG channels for expertise classification.
  • Features extracted from AF3 and P7 channels showed statistically significant differences between novice and expert players (t-test).
  • The K-nearest neighbor classifier achieved high accuracy, reaching 98.33% with data balancing, in distinguishing player expertise levels.

Conclusions:

  • Wearable EEG technology can effectively classify video game player expertise levels.
  • Specific EEG channels (AF3, P7) and their frequency domain features are critical indicators of player expertise.
  • This framework offers a pathway for adaptive game design and personalized gaming experiences based on cognitive states.