Immersive virtual reality in children with upper limb injuries: Findings from a feasibility study

Ivan Phelan1, Penny J Furness2, Heather D Dunn2

  • 1Centre for Culture, Media and Society, College of Social Sciences and Arts, Sheffield Hallam University, Sheffield, United Kingdom.

Insights

Virtual Reality (VR) rehabilitation for children with upper limb injuries (ULIs) was found to be engaging and enjoyable, potentially improving range of motion (ROM) and reducing pain during therapy.

Area of Science:

  • Pediatric Rehabilitation
  • Pain Management
  • Virtual Reality Applications

Background:

  • Children with upper limb injuries (ULIs) often require intensive rehabilitation.
  • Therapy discomfort can decrease compliance, limit range of motion (ROM), and cause chronic pain.
  • Virtual Reality (VR) shows promise in reducing pain during medical procedures.

Purpose of the Study:

  • To explore the feasibility and impact of a Head-Mounted Display VR (HMD-VR) intervention for pediatric ULIs.
  • To assess children's, parents', and physiotherapists' perceptions of HMD-VR in an NHS outpatient setting.
  • To evaluate the HMD-VR experience regarding pain, enjoyment, and therapeutic benefits.

Main Methods:

  • A feasibility study involving ten children (aged 9-16) with ULIs.
  • Interviews with children, parents (n=10), and physiotherapists (n=2) regarding HMD-VR perceptions.
  • Collection of range of motion (ROM) data by physiotherapists.

Main Results:

  • Thematic analysis revealed themes of 'Escape through Engagement,' 'Enhanced Movement,' and 'Adaptability and Practicality.'
  • Children reported HMD-VR sessions as more enjoyable, less difficult, and less painful than conventional therapy.
  • HMD-VR was perceived as an engaging experience that enhanced movement and was adaptable for individual needs.

Conclusions:

  • HMD-VR is perceived as a usable, acceptable, and effective intervention for pediatric upper limb rehabilitation.
  • The study suggests potential for further development and larger-scale trials of HMD-VR in this population.
  • VR offers a promising avenue for improving pediatric rehabilitation outcomes and patient experience.
Abstract

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