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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Immersive virtual reality in children with upper limb injuries: Findings from a feasibility study
Ivan Phelan1, Penny J Furness2, Heather D Dunn2
1Centre for Culture, Media and Society, College of Social Sciences and Arts, Sheffield Hallam University, Sheffield, United Kingdom.
Insights
Virtual Reality (VR) rehabilitation for children with upper limb injuries (ULIs) was found to be engaging and enjoyable, potentially improving range of motion (ROM) and reducing pain during therapy.
Area of Science:
- Pediatric Rehabilitation
- Pain Management
- Virtual Reality Applications
Background:
- Children with upper limb injuries (ULIs) often require intensive rehabilitation.
- Therapy discomfort can decrease compliance, limit range of motion (ROM), and cause chronic pain.
- Virtual Reality (VR) shows promise in reducing pain during medical procedures.
Purpose of the Study:
- To explore the feasibility and impact of a Head-Mounted Display VR (HMD-VR) intervention for pediatric ULIs.
- To assess children's, parents', and physiotherapists' perceptions of HMD-VR in an NHS outpatient setting.
- To evaluate the HMD-VR experience regarding pain, enjoyment, and therapeutic benefits.
Main Methods:
- A feasibility study involving ten children (aged 9-16) with ULIs.
- Interviews with children, parents (n=10), and physiotherapists (n=2) regarding HMD-VR perceptions.
- Collection of range of motion (ROM) data by physiotherapists.
Main Results:
- Thematic analysis revealed themes of 'Escape through Engagement,' 'Enhanced Movement,' and 'Adaptability and Practicality.'
- Children reported HMD-VR sessions as more enjoyable, less difficult, and less painful than conventional therapy.
- HMD-VR was perceived as an engaging experience that enhanced movement and was adaptable for individual needs.
Conclusions:
- HMD-VR is perceived as a usable, acceptable, and effective intervention for pediatric upper limb rehabilitation.
- The study suggests potential for further development and larger-scale trials of HMD-VR in this population.
- VR offers a promising avenue for improving pediatric rehabilitation outcomes and patient experience.
Purpose:
Children who sustain Upper Limb Injuries (ULIs), including fractures and burns, may undergo intensive rehabilitation. The discomfort of therapy can reduce their compliance, limit their range of motion (ROM) and lead to chronic pain. Virtual Reality (VR) interventions have been found to reduce anticipated and procedural pain.This feasibility study aimed to explore perceptions and impacts of a custom-made, fully immersive Head-Mounted Display VR (HMD-VR) experience within a United Kingdom (UK) National Health Service (NHS) outpatient rehabilitation service for children with ULIs.
Methods:
Ten children aged 9-16 in one UK Children's hospital trialled HMD-VR during one rehabilitation session. They, their parents (n = 10), and hospital physiotherapy staff (n = 2) were interviewed about their perceptions of pain, difficulty, enjoyability, therapeutic impacts, benefits, and limitations. Children rated the sessions on enjoyability, difficulty, and pain compared to usual rehabilitation exercises. Physiotherapists were asked to provide range of motion readings.
Results:
Inductive thematic analysis of interview data generated three themes, 'Escape through Engagement'; 'Enhanced Movement'; and 'Adaptability and Practicality'. Children rated the session as more enjoyable, less difficult and painful than their usual rehabilitation exercises. Findings suggested that HMD-VR was an engaging, enjoyable experience that distracted children from the pain and boredom of therapy. Also, it seemed to enhance the movement they achieved. Participants perceived it was useful for rehabilitation and adaptable to individual needs and other patient groups. Suggestions were made to increase adaptability and build in practical safeguards.
Conclusion:
Findings from this small-scale feasibility study suggested HMD-VR was perceived as usable, acceptable, and effective with potential for further development. Future work could include larger scale trials.
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