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Assessing the difference in learning gain between a mixed reality application and drawing screencasts in neuroanatomy
James D Pickering1, Antoniou Panagiotis2, Georgios Ntakakis2
1Division of Anatomy, Leeds Institute of Medical Education, School of Medicine, University of Leeds, Leeds, UK.
Anatomical Sciences Education
|June 22, 2021
Summary
Mixed reality (MR) shows similar short-term knowledge gains to anatomy drawing screencasts in neuroanatomy education. However, screencasts led to significantly higher scores on multiple-choice assessments for medical students.
Area of Science:
- Medical Education
- Immersive Technologies
- Neuroanatomy
Background:
- Immersive technologies like augmented, mixed, and virtual reality are increasingly used in higher education.
- There is a need for empirical evidence on the effectiveness of these technologies as learning tools.
Purpose of the Study:
- To evaluate the impact of a mixed reality (MR) application on learning long spinal cord sensory and motor pathways.
- To compare the efficacy of MR against traditional anatomy drawing screencasts in neuroanatomy education.
Main Methods:
- A quasi-randomized control trial with pre- and post-testing was conducted.
- Year 2 medical students were the study cohort.
- Learner gain was assessed using absolute and normalized gain calculations.
Main Results:
- Similar patterns of learner gain were observed between the MR and screencast groups.
- Students using the anatomy drawing screencasts scored significantly higher on multiple-choice questionnaires.
- The study provides empirical data on the short-term knowledge gain from immersive technologies.
Conclusions:
- Mixed reality applications show comparable short-term knowledge acquisition to traditional methods in neuroanatomy.
- Further research is needed to fully understand the value of immersive technologies in medical curricula.
- This study supports evidence-informed decisions regarding the integration of educational technologies.

