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Analysis of different affective state multimodal recognition approaches with missing data-oriented to virtual

Camilo Salazar1, Edwin Montoya-Múnera1, Jose Aguilar1,2

  • 1GIDITIC, Universidad EAFIT, Medellín, Colombia.

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|June 30, 2021
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Summary

This study recognizes user emotions in virtual learning environments using continuous arousal and valence dimensions. It effectively handles missing audio, text, and video data for better affective state recognition.

Keywords:
Affective stateArousal and valence dimensionsEmotional recognitionMultimodal recognition

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Area of Science:

  • Affective computing
  • Human-computer interaction
  • Educational technology

Background:

  • Assessing user affective states is crucial for personalized virtual learning experiences.
  • Traditional emotion recognition often relies on complete multimodal data, which is rare in real-world virtual learning environments.
  • Existing methods struggle with the dynamic and incomplete nature of sensory data in these settings.

Purpose of the Study:

  • To develop and evaluate methods for recognizing user affective states in virtual learning environments using continuous arousal and valence dimensions.
  • To address the challenge of missing data across audio, text, and video modalities.
  • To enable robust emotion recognition despite incomplete or variable data availability.

Main Methods:

  • Utilized multimodal information (audio, text, video) for affective state recognition.
  • Proposed feature-level and decision-level fusion approaches to handle missing data.
  • Investigated techniques inspired by neural network dropout and recurrent neural network variable input lengths for modality recognition.

Main Results:

  • Demonstrated effective recognition of continuous arousal and valence dimensions even with missing modalities.
  • Showcased the adaptability of proposed fusion methods to varying data availability in virtual learning scenarios.
  • Validated the innovative approach of representing emotions in a continuous space within educational contexts.

Conclusions:

  • The proposed multimodal emotion recognition system effectively assesses user affective states in virtual learning environments.
  • The methods developed can robustly handle missing data, making them practical for real-world applications.
  • Representing emotions continuously and utilizing available modalities enhances the understanding of user experience in virtual education.