Clustering Esports Gameplay Consumers via Game Experiences

Wooyoung William Jang1, Kevin K Byon2, Jennifer Pecoraro1

  • 1University of West Georgia, Carrollton, GA, United States.

Summary

This study segments esports consumers into four groups based on gameplay, viewing, and hardware enthusiasm. Findings reveal general motivators like hedonic value and specific drivers for tailored marketing strategies in the esports market.

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