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Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
Samuel Elia Johannes Knobel1, Brigitte Charlotte Kaufmann2,3, Stephan Moreno Gerber1
1Gerontechnology & Rehabilitation Group, University of Bern, Bern, Switzerland.
JMIR Serious Games
|July 13, 2021
Summary
This study developed an immersive virtual reality (iVR) serious game for neurorehabilitation. The game effectively assessed visual search skills and correlated with hemispatial neglect severity in stroke patients.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Virtual Reality
Background:
- Serious games enhance motivation and adherence in neurorehabilitation.
- Immersive virtual reality (iVR) offers intuitive interaction and ecological validity for serious games.
- iVR serious games can improve therapeutic outcomes through adaptive feedback and performance metrics.
Purpose of the Study:
- To develop an iVR serious game featuring a visual search task with self-adapting difficulty.
- To assess the game's usability, immersion, and player experience across different user groups.
- To evaluate the game's ability to measure visual exploration behavior and its correlation with hemispatial neglect severity.
Main Methods:
- A two-step development process created an iVR serious game (bird search task).
- The game was tested on healthy young adults (n=21), elderly participants (n=23), and stroke patients with hemispatial neglect (n=11).
- Validated questionnaires assessed usability, side effects, immersion, and game experience; performance was correlated with neglect severity measures.
Main Results:
- High usability ( >4.5/5) and low-intensity side effects ( <1.5/4) were reported across all groups.
- The iVR serious game was perceived as highly motivating and entertaining by all participants.
- Hemispatial neglect patients exhibited increased lateralized search times, correlating with neglect severity.
Conclusions:
- The developed iVR serious game is motivating, entertaining, and immersive.
- Its adaptive difficulty scaling allows use by diverse populations, including those with cognitive impairments.
- Game performance effectively captures visual exploration deficits in hemispatial neglect, correlating with clinical measures.

