Related Experiment Video
Updated: Oct 29, 2025

Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
Kengo Yokomitsu1, Tomonari Irie2, Hiroki Shinkawa3
1Faculty of Health and Welfare, Kawasaki University of Medical Welfare, 288, Matsushima, Kurashiki, Okayama, 7010193 Japan.
Purpose Of Review:
Research has indicated that loot boxes are risky gaming components that could exacerbate Internet gaming disorder due to a link between loot box purchasing and gambling. We conducted a systematic review to identify the characteristics of people who purchase loot boxes with real money, focusing on the relationships (a) between loot boxes and gaming, (b) between loot boxes and gambling, and (c) between loot boxes and other variables.
Recent Findings:
Of the 201 studies examined for eligibility, we reviewed 20 studies that met the predefined criteria, which were extracted by searching electronic databases (PsycINFO, PubMed, Ovid, EBSCO, and Web of Science) and the reference lists of included studies, and that were published up to March 27, 2021. Overall, this review identified positive relationships among Internet gaming disorder-related symptoms, disordered gambling symptoms, and engagement with, or investment in, loot boxes. In addition to gaming and gambling, the relationships among some variables, such as mood, gender, physiological state, motivation, and loot box engagement, were examined.
Summary:
The present review clarified relationships between loot box engagement, gaming, gambling, and other variables, such as mood, gender, physiological state, and motivation, and partially identified the characteristics of people who purchase loot boxes using real money. Specifically, those who spend more money in-game on loot boxes exhibit Internet gaming-related and/or disordered gambling symptoms and behaviors. Finally, we discussed future directions for clinical psychological studies on loot boxes.
Related Concept Videos
Bias
In statistics, a sampling bias is created when a sample is collected from a population, and some members of the population are not as likely to be chosen as others (remember, each member...
Archival Research
Social Foundations of Self I: Play and Game
Longitudinal Research
Locus of Control
Social Proof

