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The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
Danni Shen1, Xuelin Yao1, Defu Bao1
1Art and Design Institute, Zhejiang Sci-Tech University, Hangzhou, Zhejiang, China.
Design novices using physical objects showed better design completeness than those using multiperspective pictures, with similar design fixation. Controlling example presentation is key for design education.
Area of Science:
- Design Studies
- Cognitive Psychology
- Creative Processes
Background:
- Physical objects and images are key design stimuli, potentially improving quality but causing fixation.
- Prior research often used single images, limiting stimulus completeness compared to physical objects.
Purpose of the Study:
- To investigate design fixation and quality in novices using multiperspective pictures versus physical objects.
- To compare the impact of different example presentation modes on design outcomes.
Main Methods:
- Two groups of design novices created designs after observing either physical objects or multiperspective pictures.
- Designs were evaluated for similarity, originality, and completeness by two independent evaluators.
Main Results:
- No significant differences in design similarity or originality were found between the physical and pictorial groups.
- Designs created from physical objects were significantly more complete than those from multiperspective pictures.
- Both groups exhibited similar levels of design fixation.
Conclusions:
- Multiperspective pictures can convey form information comparable to physical objects, leading to similar design fixation.
- Physical object examples enhance design completeness more effectively than pictorial examples for novices.
- Careful control of design example presentation is crucial for effective instruction of design novices.
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