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Affective states in digital game-based learning: Thematic evolution and social network analysis
Xieling Chen1, Di Zou2, Lucas Kohnke2
1Department of Mathematics and Information Technology, The Education University of Hong Kong, Hong Kong, Hong Kong SAR.
Digital game-based learning (DGBL) research shows strong links between emotions and learning outcomes. This study analyzes 393 articles, revealing how games, emotions, applications, and analytics evolve together to enhance student engagement and well-being.
Area of Science:
- Educational Technology
- Psychology
- Computer Science
Background:
- Learner affect is strongly linked to learning outcomes, influencing well-being, quality, productivity, and interaction.
- Digital game-based learning (DGBL) is recognized for enhancing learning experiences and student motivation.
- The study of emotions in DGBL is a growing research area requiring a comprehensive overview.
Purpose of the Study:
- To explore current advances and topics in emotions within virtual DGBL across all educational levels.
- To provide a comprehensive understanding of the accumulated literature on emotions in DGBL.
- To identify the evolution and relationships between key topics in DGBL emotion research.
Main Methods:
- Systematic literature review of 393 research articles from Web of Science.
- Thematic evolution analysis to track topic development across four categories: games, emotions, applications, and analytical technologies.
- Social network analysis to examine co-occurrences and relationships between identified topics.
Main Results:
- Integration of diverse applications (e.g., mobile learning) and analytical technologies (e.g., learning analytics, affective computing) is increasing.
- A wider range of affective states, socio-emotional factors, and digital games are being investigated.
- Topic evolution shows interconnectedness between games, learner emotions, technological applications, and data analysis methods.
Conclusions:
- Future research should focus on children's anxiety and engagement in collaborative gameplay.
- Personalized support considering individual personalities and characteristics is crucial.
- Further investigation into emotion dynamics, multimodal data, game customization, and balancing challenge with learning anxiety is recommended.
Related Concept Videos
Social Foundations of Self I: Play and Game
Role of Emotions in Social Life
Social Foundations of Self IV: Self in Digital Communication
The Influence of Affect on Cognition
The Influence of Cognition on Affect
Role of Affect in Interpersonal Attraction

