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Published on: May 26, 2020
Using Kinect body joint detection system to predict energy expenditures during physical activities.
Bereket H Woldegiorgis1, Chiuhsiang J Lin1, Riotaro Sananta1
1Department of Industrial Management, National Taiwan University of Science and Technology, NO.43, SEC. 4, Keelung rd., Da'an dist., Taipei city, 10607, Taiwan, ROC.
Kinect body joint detection can estimate energy expenditure during exergames. New models show accuracy comparable to accelerometers, especially for high-movement activities.
Area of Science:
- Biomechanics
- Human Movement Analysis
- Exercise Physiology
Background:
- Exergames offer engaging physical activity but accurately measuring energy expenditure remains a challenge.
- Traditional methods for energy expenditure assessment can be cumbersome or expensive.
- Kinect's motion-sensing capabilities present a potential low-cost solution for activity monitoring.
Purpose of the Study:
- To evaluate the feasibility of using Kinect body joint data for calculating energy expenditure during exergames.
- To develop and validate biomechanical models for estimating energy expenditure using Kinect technology.
Main Methods:
- Two Kinect-based biomechanical models, Kinetic Energy (KineticE) and Work Energy (WorkE), were developed.
- Regression models were created using data from 19 participants and validated on 5 others.
- Energy expenditure was estimated and compared against indirect calorimetry (QuarkAEE) and accelerometer data.
Main Results:
- The accelerometer showed the highest correlation (r=0.835) with QuarkAEE, followed by WorkE (r=0.805) and KineticE (r=0.466).
- Kinect-based models (AEEKinect and AEEWork) demonstrated significant agreement with QuarkAEE (r=0.641 and r=0.793, respectively).
- The developed models were comparable in accuracy to accelerometer-based predictions (r=0.682).
Conclusions:
- Kinect technology offers a viable and potentially accurate alternative for measuring energy expenditure during exergames.
- The proposed Kinect-based models are particularly effective for activities involving significant body movements.
- This approach could enhance the assessment of physical activity intensity in interactive exercise environments.
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