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Changes in cerebral blood flow during forward and backward walking with speed misperception generated by virtual
Akiyoshi Takami1, Jun Taguchi1,2, Misato Makino1
1Graduate School of Health Sciences, Hirosaki University: 66-1 Honcho, Hirosaki-shi, Aomori 036-8564, Japan.
Journal of Physical Therapy Science
|August 16, 2021
Summary
Virtual reality walking videos altered brain activity. Backward walking in VR, compared to actual speed, significantly increased cerebral blood flow in the right prefrontal cortex, indicating heightened cognitive processing.
Area of Science:
- Neuroscience
- Virtual Reality Studies
- Human Movement Analysis
Background:
- Virtual reality (VR) offers immersive experiences but can create sensory discrepancies.
- Discrepancies between perceived and actual movement, such as walking speed, may impact brain function.
- Understanding the neural correlates of VR-induced sensory conflict is crucial for designing effective VR applications.
Purpose of the Study:
- To investigate the impact of VR-induced walking speed misperception on brain activity.
- To compare the effects of forward and backward walking within VR on cerebral blood flow.
- To identify specific brain regions involved in processing altered sensory information during VR locomotion.
Main Methods:
- Twenty healthy young adults participated in the study.
- Participants walked at 1 km/h while viewing VR videos of walking at 3 km/h to induce a speed mismatch.
- Cerebral blood flow, specifically oxyhemoglobin levels in the prefrontal cortex, was measured using optical imaging during VR exposure.
Main Results:
- A significant increase in cerebral blood flow was observed in the prefrontal cortex after VR walking.
- This increase was particularly pronounced during backward walking in VR, suggesting a greater neural response to this condition.
- The right prefrontal cortex showed a more substantial change in oxyhemoglobin levels during backward walking.
Conclusions:
- Backward walking in VR, due to the induced speed misperception, represents an unusual motor experience.
- Voluntary motor adjustment by the cerebral cortex is necessary to process this unusual sensory input.
- The findings suggest activation of the prefrontal cortex is involved in adapting to VR-induced locomotion discrepancies.

