Changes in Sensorimotor Cortical Activation in Children Using Prostheses and Prosthetic Simulators

Christopher Copeland1, Mukul Mukherjee1, Yingying Wang2

  • 1Department of Biomechanics, University of Nebraska-Omaha, Omaha, NE 68182, USA.

Brain Sciences
|August 27, 2021
PubMed

Insights

Prosthetic simulators may enhance sensory feedback processing in children, potentially improving prosthesis training. This study compared neural responses in children using prostheses and simulators.

Area of Science:

  • Neuroscience
  • Rehabilitation Engineering
  • Human Motor Control

Background:

  • Children with upper limb reduction (ULR) often use body-powered prostheses.
  • Understanding the neural basis of simulator use is crucial for effective prosthetic rehabilitation.
  • Functional near-infrared spectroscopy (fNIRS) allows non-invasive measurement of brain activity.

Purpose of the Study:

  • To investigate the neural activation patterns in children using upper limb prostheses and prosthetic simulators.
  • To compare brain activity between children with ULR using a prosthesis and typically developing (TD) children using a simulator.
  • To explore the potential of prosthetic simulators in mimicking neural responses during motor tasks.

Main Methods:

  • Utilized functional near-infrared spectroscopy (fNIRS) to measure neural responses.
  • Compared five children with congenital ULR using a prosthesis to five TD children using a simulator.
  • Assessed brain activity in primary motor cortex (M1), supplementary motor area (SMA), and primary somatosensory area (S1) during a gross motor dexterity task.

Main Results:

  • Children with ULR showed lower M1 and SMA activation compared to TD children using simulators.
  • TD children exhibited higher S1 activation when using a simulator versus their non-preferred hand.
  • No significant differences in S1 activation were found between the ULR and TD groups when using the simulator/prosthesis.

Conclusions:

  • Prosthetic simulators may induce rapid shifts in sensory feedback prioritization, emphasizing proprioceptive and tactile input.
  • Findings suggest simulators can elicit neural responses similar to actual prosthesis use.
  • This research can inform the development of improved prosthetic rehabilitation strategies and tool-use training.