Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Sight Distance in a Vertical Curve01:29

Sight Distance in a Vertical Curve

159
Sight distance on vertical curves is critical in roadway design. It ensures drivers can see far enough ahead to identify and respond to hazards effectively. This directly impacts safety, driver comfort, and the overall efficiency of the transportation network.Vertical curves are classified into crest and sag curves based on their geometry. For crest curves, sight distance is determined by the line of sight between a driver's eye and a small object on the road's surface. Design parameters for...
159
Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

635
Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...
635
Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

2.1K
The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
2.1K
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

519
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
519
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

1.2K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
1.2K
Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

491
Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
491

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Handle-Based Mesh Deformation Guided by Vision Language Model.

IEEE transactions on visualization and computer graphics·2026
Same author

Neural Operator: Is data all you need to model the world? An insight into the paradigm of data-driven scientific ML.

IEEE transactions on pattern analysis and machine intelligence·2026
Same author

Unraveling the dynamics of seizure-like activity in neuronal networks using machine learning.

Journal of neurophysiology·2025
Same author

Prediction of knee loads during activities of daily living using custom instrumented insoles and machine learning.

Journal of biomechanics·2025
Same author

Walking While Acting Sad and Happy Emotions Influences Risk Factors of Knee Osteoarthritis.

Journal of applied biomechanics·2025
Same author

Sensitivity to Redirected Walking Considering Gaze, Posture, and Luminance.

IEEE transactions on visualization and computer graphics·2025
Same journal

FGO-SLAM++: Real-time Geometry-Aware Gaussian SLAM with Continuous Opacity Field.

IEEE transactions on visualization and computer graphics·2026
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Oct 22, 2025

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

Published on: June 9, 2020

5.0K

Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons.

Niall L Williams, Aniket Bera, Dinesh Manocha

    IEEE Transactions on Visualization and Computer Graphics
    |August 27, 2021
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a novel redirected walking method using robot motion planning to ensure users stay on collision-free paths. This approach significantly reduces resets in virtual reality environments compared to existing techniques.

    More Related Videos

    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.9K
    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.3K

    Related Experiment Videos

    Last Updated: Oct 22, 2025

    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
    06:38

    Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

    Published on: June 9, 2020

    5.0K
    Virtual Reality Experiments with Physiological Measures
    07:09

    Virtual Reality Experiments with Physiological Measures

    Published on: August 29, 2018

    12.9K
    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.3K

    Area of Science:

    • Virtual Reality
    • Robotics
    • Human-Computer Interaction

    Background:

    • Redirected walking (RW) is crucial for immersive virtual reality (VR) experiences, enabling larger virtual spaces within physical limits.
    • Existing RW methods face challenges with geometric and perceptual constraints, leading to user disorientation and frequent resets.
    • Integrating robot motion planning offers a robust framework for addressing these RW challenges.

    Purpose of the Study:

    • To develop a new mathematical framework for redirected walking using concepts from motion planning and configuration spaces.
    • To propose an efficient RW solution addressing geometric and perceptual constraints in static and dynamic scenes.
    • To reduce user resets and enhance navigation in VR through optimized redirection gains.

    Main Methods:

    • Developed a mathematical framework for RW based on motion planning and configuration spaces.
    • Utilized visibility polygons to represent walkable free spaces in both physical and virtual environments.
    • Applied RW to steer users towards matching visibility polygon regions between physical and virtual spaces.

    Main Results:

    • The proposed RW algorithm successfully steers users along collision-free paths.
    • Demonstrated significantly fewer resets compared to state-of-the-art algorithms in both static and dynamic scenes.
    • The visibility polygon approach provides an efficient representation of walkable space.

    Conclusions:

    • The novel RW approach effectively manages user navigation in VR by leveraging robot motion planning principles.
    • Visibility polygons offer a powerful tool for calculating optimal redirection gains, enhancing user experience.
    • This method presents a significant advancement in creating more immersive and less disruptive VR navigation systems.