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Long-Range Augmented Reality with Dynamic Occlusion Rendering.

Mikhail Sizintsev, Niluthpol Chowdhury Mithun, Han-Pang Chiu

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    Summary
    This summary is machine-generated.

    This study introduces a novel method for real-time dynamic occlusion reasoning in outdoor augmented reality (AR) applications. It accurately infers object depth from color images, enhancing AR realism without complex sensors.

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    Area of Science:

    • Computer Vision
    • Augmented Reality

    Background:

    • Achieving realism in Augmented Reality (AR) applications necessitates accurate occlusion-based rendering.
    • Dynamic occlusion reasoning for real objects in outdoor environments presents significant challenges, particularly regarding depth estimation for moving objects.

    Purpose of the Study:

    • To develop a fast and accurate method for dynamic occlusion reasoning in large-scale outdoor AR.
    • To infer metric depth of real objects without relying on explicit scene modeling or specialized depth sensors like 3D-LiDAR.

    Main Methods:

    • Utilized instance segmentation on color image data to detect dynamic real-world objects.
    • Employed a top-down terrain elevation model or a deep learning-based monocular depth estimation model to infer object distances.
    • Implemented a low-latency real-time framework incorporating semantic object tracking and prediction for video frames.

    Main Results:

    • Successfully detected and inferred depth for dynamic objects in outdoor scenes.
    • Achieved real-time performance for occlusion reasoning and rendering in a video-see-through AR framework.
    • Demonstrated the method's direct extendibility to optical-see-through AR systems.

    Conclusions:

    • The proposed method enables fast and accurate dynamic occlusion reasoning for outdoor AR applications.
    • It effectively infers object depth using readily available color imagery, reducing reliance on complex sensing hardware.
    • The system enhances the realism and immersion of augmented reality experiences by improving occlusion rendering.