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Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning.

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    Reinforcement learning models human typing behavior on virtual keyboards, improving human-computer interaction. This approach aids virtual keyboard development and testing in virtual and augmented reality.

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    Area of Science:

    • Human-Computer Interaction
    • Machine Learning
    • Virtual Reality

    Background:

    • Traditional user behavior models are hand-crafted, limiting application in novel virtual and augmented reality (VR/AR) environments.
    • User behavior in complex mid-air interactions, like virtual typing, is not well understood.
    • Reinforcement learning (RL) has shown promise in modeling simple goal-oriented reaching tasks.

    Purpose of the Study:

    • To develop the first RL-based user model for mid-air and surface-aligned virtual keyboard typing.
    • To demonstrate RL's capability in modeling complex user behavior beyond simple reaching tasks.
    • To explore RL as a tool for augmenting or replacing human testing in virtual keyboard development.

    Main Methods:

    • Developed a novel reinforcement learning agent to model user behavior during virtual keyboard typing.
    • Trained the RL agent on mid-air and surface-aligned typing interactions.
    • Evaluated the model's ability to replicate high-level human typing behavior.

    Main Results:

    • The RL-based model successfully replicated high-level human typing behavior on a virtual keyboard.
    • Demonstrated the feasibility of using RL for complex mid-air interaction tasks.
    • The model showed potential for use in virtual keyboard validation and development.

    Conclusions:

    • Reinforcement learning can effectively model complex user behavior in virtual environments, specifically for virtual keyboard typing.
    • RL-based user models offer a scalable and adaptable approach for HCI research and development.
    • This work paves the way for more efficient validation and design of virtual interfaces in VR/AR.