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Published on: February 25, 2021
Veterinary Students and Faculty Partner in Developing a Virtual Three-Dimensional (3D) Interactive Touch Screen
William B Little1, Elpida Artemiou1, Carmen Fuentealba1,2
1Department of Biomedical Sciences, Ross University School of Veterinary Medicine, P.O. Box 334, Basseterre, Saint Kitts and Nevis.
Veterinary students enhanced a 3D canine anatomy table (APEX), achieving high accuracy and positive feedback. This supports using student input for developing educational technology in veterinary anatomy.
Area of Science:
- Veterinary Medicine
- Educational Technology
- Anatomy Education
Background:
- Universities must adapt educational technology to improve teaching and learning.
- Advancements in virtual interactive 3D anatomy tools offer new pedagogical approaches.
Purpose of the Study:
- To assess the improvement of a virtual interactive 3D canine anatomy table (APEX) by veterinary students.
- To evaluate the accuracy and perceptions of APEX as an educational tool for veterinary anatomy.
Main Methods:
- Eight veterinary students identified and characterized 306 anatomical structures on the APEX prototype over six months.
- Descriptive statistics analyzed student accuracy and perceptions of the APEX tool.
- Faculty perceptions of the APEX table were surveyed before and after student improvements.
Main Results:
- Students achieved an overall accuracy rating of 3.73 out of 4.
- Students reported the APEX tool as enjoyable (median 4/5) and beneficial to their anatomy knowledge (median 4/5).
- Faculty agreement with APEX utilization in curriculum increased significantly from a mean of 2.0 to 3.9 (p < 0.001).
Conclusions:
- Veterinary students can effectively contribute to the critical assessment and development of anatomical educational tools.
- Both students and faculty demonstrated acceptance and positive reception of technology in veterinary anatomy education.
- The enhanced APEX tool shows significant potential for improving veterinary anatomy teaching and learning.
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