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On the Use of Deep Active Semi-Supervised Learning for Fast Rendering in Global Illumination
Ibtissam Constantin1, Joseph Constantin1, André Bigand2
1LaRRIS, Faculty of Sciences, Lebanese University, Fanar, BP 90656 Jdeidet, Lebanon.
Abstract:
Convolution neural networks usually require large labeled data-sets to construct accurate models. However, in many real-world scenarios, such as global illumination, labeling data are a time-consuming and costly human intelligent task. Semi-supervised learning methods leverage this issue by making use of a small labeled data-set and a larger set of unlabeled data. In this paper, our contributions focus on the development of a robust algorithm that combines active and deep semi-supervised convolution neural network to reduce labeling workload and to accelerate convergence in case of real-time global illumination. While the theoretical concepts of photo-realistic rendering are well understood, the increased need for the delivery of highly dynamic interactive content in vast virtual environments has increased recently. Particularly, the quality measure of computer-generated images is of great importance. The experiments are conducted on global illumination scenes which contain diverse distortions. Compared with human psycho-visual thresholds, the good consistency between these thresholds and the learning models quality measures can been seen. A comparison has also been made with SVM and other state-of-the-art deep learning models. We do transfer learning by running the convolution base of these models over our image set. Then, we use the output features of the convolution base as input to retrain the parameters of the fully connected layer. The obtained results show that our proposed method provides promising efficiency in terms of precision, time complexity, and optimal architecture.
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