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Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure
Zhaocai Jiang1,2, Keke Qi3, Yue Zhao1,2
1Department of Psychology, School of Educational Science, Ludong University, Yantai, China.
Cyberpsychology, Behavior and Social Networking
|September 24, 2021
Summary
Long-term exposure to violent video games (VVGE) correlates with perceiving others as less human. This "other-dehumanization" explains how VVGE increases aggressive behavior in adolescents.
Area of Science:
- Psychology
- Media Studies
- Criminology
Background:
- Experimental studies link violent video games to dehumanizing others.
- The long-term effects of violent video game exposure (VVGE) on dehumanization and aggression remain unclear.
- The role of self-dehumanization versus other-dehumanization in this context is debated.
Purpose of the Study:
- To investigate the correlational evidence between long-term VVGE and other-dehumanization.
- To examine the mediating role of self- and other-dehumanization in the association between VVGE and aggressive behavior.
- To clarify the contribution of self- vs. other-dehumanization in the link between VVGE and aggression.
Main Methods:
- Correlational study involving 612 adolescents.
- Assessed long-term violent video game exposure (VVGE).
- Measured self-dehumanization, other-dehumanization, and aggressive behavior.
Main Results:
- A significant positive correlation was found between VVGE and other-dehumanization.
- Other-dehumanization mediated the relationship between VVGE and aggressive behavior.
- No predictive effect of VVGE on self-dehumanization was observed.
Conclusions:
- The findings extend previous experimental results to long-term VVGE, showing a link with other-dehumanization.
- Perceiving others as less human, not self-dehumanization, is the key factor linking VVGE to aggressive behavior.
- This highlights the importance of other-dehumanization in understanding the psychological impact of violent video games.
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