Related Experiment Video
Updated: Oct 17, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
Robust ASV Navigation Through Ground to Water Cross-Domain Deep Reinforcement Learning
Reeve Lambert1, Jianwen Li2, Li-Fan Wu2
1MS Student, School of Mechanical Engineering, Purdue University, West Lafayette, IN, United States.
Abstract:
This paper presents a framework to alleviate the Deep Reinforcement Learning (DRL) training data sparsity problem that is present in challenging domains by creating a DRL agent training and vehicle integration methodology. The methodology leverages accessible domains to train an agent to solve navigational problems such as obstacle avoidance and allows the agent to generalize to challenging and inaccessible domains such as those present in marine environments with minimal further training. This is done by integrating a DRL agent at a high level of vehicle control and leveraging existing path planning and proven low-level control methodologies that are utilized in multiple domains. An autonomy package with a tertiary multilevel controller is developed to enable the DRL agent to interface at the prescribed high control level and thus be separated from vehicle dynamics and environmental constraints. An example Deep Q Network (DQN) employing this methodology for obstacle avoidance is trained in a simulated ground environment, and then its ability to generalize across domains is experimentally validated. Experimental validation utilized a simulated water surface environment and real-world deployment of ground and water robotic platforms. This methodology, when used, shows that it is possible to leverage accessible and data rich domains, such as ground, to effectively develop marine DRL agents for use on Autonomous Surface Vehicle (ASV) navigation. This will allow rapid and iterative agent development without the risk of ASV loss, the cost and logistic overhead of marine deployment, and allow landlocked institutions to develop agents for marine applications.
Related Concept Videos
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Hydraulic Jump: Problem Solving
Observational Learning
Uniform Depth Channel Flow: Problem Solving
Associative Learning
Classical conditioning, also known...
Buoyancy and Stability for Submerged and Floating Bodies

