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Published on: March 8, 2019
Psychological and physiological evidence for an initial 'Rough Sketch' calculation of personal space
Roger B H Tootell1,2,3, Sarah L Zapetis4, Baktash Babadi4,5
1Harvard Medical School, Boston, MA, USA. tootell@mgh.harvard.edu.
Personal space boundaries, crucial for social interaction, are determined by discomfort levels. This study reveals that both real humans and virtual avatars elicit similar discomfort responses, suggesting a generalized brain mechanism for processing personal space.
Area of Science:
- Neuroscience
- Social Psychology
- Virtual Reality Research
Background:
- Personal space is the buffer zone around individuals, intrusion into which causes discomfort.
- The exact relationship between distance and discomfort, and the brain mechanisms for recognizing conspecifics within personal space, are not fully understood.
Purpose of the Study:
- To investigate personal space preferences and discomfort responses to real humans and virtual avatars.
- To explore the underlying neural computations of personal space using psychological and physiological measures.
Main Methods:
- Utilized "stop distance" procedures to measure personal space thresholds in response to humans and virtual reality avatars.
- Assessed psychological (discomfort ratings) and physiological (skin conductance) responses at various distances from the stimuli.
- Analyzed discomfort-by-distance functions using a power law model.
Main Results:
- Discomfort responses to both real humans and avatars followed a power law as a function of distance.
- These findings suggest that the brain initially processes personal space through a "rough sketch" mechanism.
- This mechanism responds broadly to human-like stimuli, not just actual humans.
Conclusions:
- The brain's computation of personal space involves an initial, generalized response to human-like visual stimuli.
- Similar processing mechanisms may be involved in other brain functions that react to both real and simulated human body parts.
- Virtual reality is a viable tool for studying fundamental aspects of human perception and social interaction.
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