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Published on: March 27, 2013
The Development of a Virtual World Problem-Based Learning Tutorial and Comparison With Interactive Text-Based
Trupti Jivram1, Sheetal Kavia1, Ella Poulton1
1e-Learning Unit, Centre for Technology in Education, St George's University of London, London, United Kingdom.
Decision-based problem-based learning (PBL) using web-based virtual patients (VPs) improved medical student exam performance. While immersive 3D virtual worlds were explored, students preferred simpler VP interactions for essential learning.
Area of Science:
- Medical Education
- Digital Learning Environments
- Collaborative Learning
Background:
- Collaborative learning, particularly problem-based learning (PBL), enhances workplace knowledge acquisition.
- Decision-based PBL (D-PBL) using web-based virtual patients (VPs) was developed for undergraduate medical training.
- Students found D-PBL more engaging and demonstrated improved exam performance compared to traditional methods.
Purpose of the Study:
- To evaluate the use of Second Life (SL), a 3D virtual world, for delivering D-PBL.
- To compare student engagement and realism between SL-based D-PBL and existing web-based VPs.
- To assess the feasibility of using 3D environments for scalable PBL sessions.
Main Methods:
- Eighteen tutorial groups experienced the same patient scenario in separate SL locations.
- Student feedback was collected on the realism and usability of the SL environment.
- Comparison was made with previous experiences using interactive web-based VPs.
Main Results:
- A minority of students found the Second Life experience more realistic.
- Most students did not perceive SL as more realistic than web-based VPs.
- Students preferred the simpler interaction of web-based VPs, citing exam proximity and interface learning curve.
Conclusions:
- Web-based VPs provide essential learning for medical practice effectively.
- While 3D environments offer potential, simpler interfaces may be more practical for current student needs.
- The study suggests a scalable process for future 3D PBL implementations exists.
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