Principle of Virtual Work: Problem Solving
Virtual Work
Virtual Work for a System of Connected Rigid Bodies
Purposive Learning
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Updated: Oct 15, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Trupti Jivram1, Sheetal Kavia1, Ella Poulton1
1e-Learning Unit, Centre for Technology in Education, St George's University of London, London, United Kingdom.
Decision-based problem-based learning (PBL) using web-based virtual patients (VPs) improved medical student exam performance. While immersive 3D virtual worlds were explored, students preferred simpler VP interactions for essential learning.
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