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The creation of phenomena in interactive biorobotics.
1RobotiCSS Lab, Laboratory of Robotics for the Cognitive and Social Sciences, Department of Human Sciences for Education, University of Milano-Bicocca, Milano, Italy. edoardo.datteri@unimib.it.
Biological Cybernetics
|October 29, 2021
Summary
Interactive biorobotics, using robotic models to study animal behavior, does not explain social phenomena. However, it can define new phenomena for study and be combined with other methods for mechanistic explanations.
Area of Science:
- Ethology
- Robotics
- Philosophy of Science
Background:
- Interactive biorobotics involves robotic models interacting with animals to study social behavior.
- Previous work has explored the methodological aspects of this approach.
Purpose of the Study:
- To evaluate the claim that interactive biorobotics can explain social phenomena in animals.
- To explore alternative contributions of interactive biorobotics to animal behavior research.
Main Methods:
- Analysis of the explanatory power of interactive biorobotics.
- Conceptualization of interactive biorobotics as a tool for phenomenon definition.
- Integration with classical robot-based approaches.
Main Results:
- Interactive biorobotics does not directly explain social phenomena.
- It aids in creating and defining new social phenomena for scientific inquiry.
- A simulation-interactive strategy can be developed for mechanistic explanations.
Conclusions:
- Interactive biorobotics offers a novel way to study animal behavior by defining phenomena.
- It can be integrated with other methods to achieve mechanistic explanations of social behavior.

