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The Modified Imitation Game: A Method for Measuring Interactional Expertise.

Güler Arsal1, Joel Suss2, Paul Ward3

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|November 15, 2021
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Summary
This summary is machine-generated.

Interactional expertise, the ability to communicate tacit knowledge, can be learned through immersion. A modified imitation game effectively assessed this skill in blind and sighted individuals crossing streets.

Keywords:
blindnesscontributory expertiseimitation gameinteractional expertisenatural-language processingsignal detectiontacit knowledge

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Area of Science:

  • Sociology of Scientific Knowledge
  • Cognitive Psychology
  • Human-Computer Interaction

Background:

  • The sociology of scientific knowledge differentiates between contributory experts (practical skills) and interactional experts (tacit knowledge communication).
  • Interactional expertise is crucial for effective communication and collaboration between different groups, including experts and laypeople.
  • The imitation game, a variant of the Turing test, has been used to assess interactional expertise.

Purpose of the Study:

  • To introduce a modified imitation game to assess interactional expertise.
  • To examine interactional expertise in blind and sighted individuals within a street-crossing scenario.
  • To evaluate the utility of the modified imitation game as a research tool.

Main Methods:

  • A modified imitation game was employed, involving blind and sighted participants imitating each other's thought processes during a street-crossing task.
  • Participants provided verbal reports, which were then judged as genuine or imitated by a separate group of blind and sighted individuals.
  • Data analysis included probit mixed models for signal-detection theory and natural-language-processing techniques for reasoning data.

Main Results:

  • The study provided evidence that interactional expertise can be acquired through immersion within an expert community.
  • The modified imitation game successfully differentiated between genuine and imitated responses, indicating its utility in measuring tacit knowledge.
  • Judges, including blind individuals and orientation-and-mobility specialists, could discern imitated responses, highlighting the subtle nature of interactional expertise.

Conclusions:

  • Interactional expertise, characterized by tacit knowledge, is attainable through sustained immersion and social interaction within a specific community.
  • The modified imitation game serves as a valuable tool for quantifying interactional expertise and understanding knowledge acquisition in various communities of practice.
  • This research underscores the importance of social immersion in developing nuanced expertise and effective intergroup communication.