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Teaching Psychopharmacology in the Medically Ill: A Problem-Based Learning Card Game for Consultation-Liaison
David C Fipps1, Elisabet Rainey2
1Mayo Clinic, Department of Psychiatry and Psychology, Rochester, MN, USA.
Insights
This educational card game effectively teaches psychopharmacology to medical professionals by simulating complex patient cases. It enhances decision-making skills for treating medically ill patients with comorbidities.
Area of Science:
- Medical Education
- Pharmacology
- Game-Based Learning
Background:
- A novel card game was developed to teach psychopharmacology in medically ill patients.
- The game addresses the challenge of making justified medical decisions amidst complex comorbidities.
Purpose of the Study:
- To present a unique, engaging, and competitive strategy for psychopharmacology education.
- To improve learners' ability to justify medical decisions in complex clinical scenarios.
Main Methods:
- A problem-based learning approach using randomized diagnoses, complications, and medication cards.
- Learners make prescription decisions, which are discussed and justified with facilitator guidance.
- Treatment plans are scored based on medication appropriateness, with iterative rounds.
Main Results:
- The game accommodates various educational levels, from medical students to fellows.
- Positive feedback was received from both facilitators and trainees.
- The game proved valuable in engaging learners with complex medication decisions.
Conclusions:
- The card game offers a flexible and effective method for psychopharmacology education.
- It successfully engages learners in the critical process of complex medication decision-making.
- The game is a valuable tool for training healthcare professionals in managing psychotropic medications in comorbid patients.
Introduction:
Our educational report discusses a unique card game that provides an engaging, and competitive strategy for teaching psychopharmacology in the medically ill. It engages the players and helps them learn how to justify medical decisions in the context of complicated medical comorbidity.
Methods:
We describe a problem-based learning approach where learners are presented with randomized diagnoses and complications and are then forced to make prescription decisions for treatment from a limited and randomized supply of medication cards. Each round is facilitated by the teacher, who engages the teams and/or individual players in discussions regarding the rationale and justification of the medication decisions. These treatment plans are scored according to the appropriateness of the medication choice and the process is repeated.
Discussion:
The game is flexible regarding players' levels of education and has been played by medical students, psychiatry residents, and fellows throughout their years of training. Overall feedback has been positive from facilitators and trainees and the game has been a valuable source of engaging learners in the process of making complex medication decisions in the medically ill.
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