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Running App "Zombies, Run!" Users' Engagement with Physical Activity: A Qualitative Study
Nuša Farič1, Henry W W Potts2, Sarah Rowe3
1Department of Behavioural Science and Health, University College London, London, United Kingdom.
Games for Health Journal
|November 23, 2021
Summary
Narrative-based augmented reality (AR) exergame apps like Zombies, Run! engage users in physical activity (PA) through immersive storytelling. This narrative element enhances motivation and long-term adherence to exercise routines.
Area of Science:
- Health behavior
- Human-computer interaction
- Gamification studies
Background:
- Physical activity (PA) is crucial for overall health.
- Smartphone applications and gamification, particularly narrative-based augmented reality (AR), show potential for increasing PA engagement.
- Zombies, Run! (ZR) is a popular running exergame, making it an ideal case study.
Purpose of the Study:
- To investigate user motivations and experiences with the narrative-based AR exergame app, Zombies, Run! (ZR).
- To identify key factors contributing to engagement and sustained use of the app for physical activity.
Main Methods:
- Qualitative interviews with randomly selected ZR users.
- Interviews guided by a semistructured topic guide.
- Thematic analysis (inductive and deductive) of transcribed audio recordings.
Main Results:
- Four overarching themes emerged: reasons for starting/continuing ZR, preferred features, perceived effects, and pros/cons.
- Key attractions included gamification, narrative appeal, and distraction from exertion.
- Immersion and presence via story, plot, and characters were highly valued, promoting longer and sustained PA sessions.
Conclusions:
- Narrative elements are a significant factor in the appeal of AR running exergames.
- ZR engages users by altering PA perception through storytelling, dissociating them from exertion.
- AR narrative-based apps show promise for promoting health-related behaviors and habit formation.
Keywords:
Augmented realityExerciseHealthLeisure activitiesMobile applicationsObesityQualitative researchSportsVideogamesVirtual reality
