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An Improved Approach towards Multi-Agent Pursuit-Evasion Game Decision-Making Using Deep Reinforcement Learning
Kaifang Wan1, Dingwei Wu1, Yiwei Zhai1
1School of Electronics and Information, Northwestern Polytechnical University, Xi'an 710072, China.
This study introduces an adversarial learning approach for deep reinforcement learning in multi-agent systems, enhancing decision-making in pursuit-evasion games by modeling real-world uncertainties for robust training.
Area of Science:
- Robotics
- Artificial Intelligence
- Control Theory
Background:
- Pursuit-evasion games are a classic challenge in multi-agent systems (MASs).
- Traditional methods require complex state variables for modeling.
- Environment sensing and decision-making are critical for effective gameplay.
Purpose of the Study:
- To develop an online decision technique using deep reinforcement learning (DRL) for pursuit-evasion games.
- To implement a cooperative decision-making framework overcoming traditional modeling limitations.
- To enhance the robustness of agents against real-world uncertainties and model errors.
Main Methods:
- A control-oriented framework based on the multi-agent deep deterministic policy gradient (MADDPG) algorithm was developed.
- A novel adversarial attack trick and adversarial learning MADDPG (A2-MADDPG) algorithm were proposed.
- Adversarial learning was incorporated to model real-world uncertainties and optimize robust training.
Main Results:
- The proposed A2-MADDPG algorithm demonstrated superior performance for both pursuers and evaders.
- Agents effectively learned corresponding confrontational strategies during training.
- The approach successfully modeled real-world uncertainties, optimizing robust training.
Conclusions:
- The developed A2-MADDPG approach provides an effective solution for pursuit-evasion games in MASs.
- Adversarial learning enhances agent robustness and decision-making in dynamic environments.
- The framework enables cooperative decision-making without complex state variable modeling.
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