Gamification and education: A pragmatic approach with two examples of implementation

James H Willig1,2, Jennifer Croker1,2, Lisa McCormick3

  • 1School of Medicine, University of Alabama at Birmingham, Birmingham, AL, USA.

Summary

Gamification enhances learner engagement and knowledge acquisition in educational settings. This study demonstrates its effectiveness in training for rigor, reproducibility, and transparency, and assessing competency across Master of Public Health programs.

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